{"product_id":"women-and-video-game-modding-essays-on-gender-and-the-digital-community-paperback","title":"Women and Video Game Modding: Essays on Gender and the Digital Community - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eBridget Whelan\u003c\/b\u003e (Editor), \u003cb\u003eMatthew Wilhelm Kapell\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience.\u003c\/p\u003e\u003cp\u003e Many female gamers are in turn modifying the games. \"Modders\" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings.\u003c\/p\u003e\u003cp\u003e This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as \u003ci\u003eSkyrim\u003c\/i\u003e, \u003ci\u003eDragon Age\u003c\/i\u003e, \u003ci\u003eMass Effect\u003c\/i\u003e and \u003ci\u003eThe Sims\u003c\/i\u003e. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eBridget Whelan\u003c\/b\u003e is an assistant professor of English at SOWELA Technical Community College in Lake Charles, Louisiana. Her research interests include children's literature, fan studies, game studies, and girl culture. \u003cb\u003e\u003c\/b\u003eSeries editor \u003cb\u003eMatthew Wilhelm Kapell\u003c\/b\u003e teaches American studies, anthropology, and writing at Pace University in New York.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 216\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 8.7 x 5.9 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 18, 2020\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52591519727923,"sku":"9781476667430","price":78.91,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/K1ByclJmSUd6N3NTRER4aHFjQUlXUT09.webp?v=1761659880","url":"https:\/\/www.vysn.com\/products\/women-and-video-game-modding-essays-on-gender-and-the-digital-community-paperback","provider":"VYSN","version":"1.0","type":"link"}