{"product_id":"virtual-history-how-videogames-portray-the-past-paperback","title":"Virtual History: How Videogames Portray the Past - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eA. Martin Wainwright\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eVirtual History\u003c\/em\u003e examines many of the most popular historical video games released over the last decade and explores their portrayal of history.\u003c\/p\u003e\u003cp\u003eThe book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective.\u003c\/p\u003e\u003cp\u003eSupported by examples and screenshots that contextualize the discussion, \u003ci\u003eVirtual History\u003c\/i\u003e is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eA. Martin Wainwright\u003c\/strong\u003e is Professor and History Department Chair at the University of Akron, Ohio. He has authored two books on Britain and India's interactions during the nineteenth and twentieth centuries. He teaches courses on global history and the portrayal of history in videogames.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 220\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9.1 x 6.1 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 11, 2019\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52588840452403,"sku":"9781138069091","price":100.94,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/TThHWEFDeDFBR3d2Qk5lSWk0SEFodz09.webp?v=1761634706","url":"https:\/\/www.vysn.com\/products\/virtual-history-how-videogames-portray-the-past-paperback","provider":"VYSN","version":"1.0","type":"link"}