{"product_id":"the-tetris-effect-the-game-that-hypnotized-the-world-hardcover","title":"The Tetris Effect: The Game That Hypnotized the World - Hardcover","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDan Ackerman\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eThe definitive story of a game so great, even the Cold War couldn't stop it\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? \u003cp\u003e\u003c\/p\u003e A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. \u003cp\u003e\u003c\/p\u003e In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. \u003cp\u003e\u003c\/p\u003e\u003ci\u003eThe Tetris Effect\u003c\/i\u003e is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eNew York native \u003cb\u003eDan Ackerman\u003c\/b\u003e is currently a section editor at the leading technology news site CNET, where he oversees a team running CNET's New York gadget testing lab, reviews laptops and tablets, hosts videos, and writes about hot-button consumer technology topics. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e He's a well-known TV talking head, seen on CNN, CNBC, MSNBC, Fox News, BBC News, ABC, CBS, and NBC News, and other outlets, and he regularly appears as an in-house technology expert on \u003ci\u003eCBS This Morning\u003c\/i\u003e. As a writer and columnist, Ackerman has contributed regularly to magazines, including \u003ci\u003eMen's Journal, Maxim, Blender\u003c\/i\u003e, and \u003ci\u003eSync\u003c\/i\u003e, and he's previously served as a monthly technology columnist for both \u003ci\u003eSPIN\u003c\/i\u003e and \u003ci\u003eWWE Magazine\u003c\/i\u003e. As an industry expert, he's been interviewed by or quoted in the \u003ci\u003eNew York Times, USA Today\u003c\/i\u003e, the \u003ci\u003eAtlantic, Mother Jones, Fast Company\u003c\/i\u003e, and many other publications.\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 272\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.1 x 9.3 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 06, 2016\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":54090259857715,"sku":"9781610396110","price":43.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/BS2_qT41BD9781610396110.webp?v=1789602744","url":"https:\/\/www.vysn.com\/products\/the-tetris-effect-the-game-that-hypnotized-the-world-hardcover","provider":"VYSN","version":"1.0","type":"link"}