{"product_id":"roguelike-development-with-javascript-build-and-publish-roguelike-genre-games-with-javascript-and-phaser-paperback","title":"Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eAndre Alves Garzia\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eGo on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.\u003c\/p\u003e \u003cp\u003eRoguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. \u003c\/p\u003e \u003cp\u003eAfter reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eMake use of procedural generation for dungeons, mazes, monsters, and treasure\u003c\/li\u003e \u003cli\u003ePick up skills to use Phaser to build games\u003c\/li\u003e \u003cli\u003eImplement turn-based mechanics\u003c\/li\u003e \u003cli\u003eUse tile-based graphics\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e \u003c\/p\u003e Game developers who want to build something fun and who have at least some prior JavaScript programming experience.\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eIn this book, we are going on an adventure together and will build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, we're going to go through all the steps to build a small, fun, playable web roguelite game. The chapters will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.\u003c\/p\u003e \u003cp\u003eRoguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. \u003c\/p\u003e \u003cp\u003eAfter reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.\u003c\/p\u003e You will: \u003cp\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eMake use of procedural generation for dungeons, mazes, monsters, and treasure\u003c\/li\u003e \u003cli\u003ePick up skills to use Phaser to build games\u003c\/li\u003e Implement turn-based mechanics\u003cli\u003eUse tile-based graphics\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eAndre Alves Garzia is a developer who loves web and game development. In recent years, he has published books about building games for Firefox OS and managed a web literacy program in vulnerable neighborhoods of Rio de Janeiro. He is a firm believer in empowerment through technological experimentation and thinks game development should be on everyone's bucket list. He lives in London and wonders if the UK procedural generator is biased toward raining.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 322\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.72 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 26, 2020\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52493474332979,"sku":"9781484260586","price":66.38,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/UDNDYjhSZ0dyWENoRWVTN1hPSWx0UT09.webp?v=1759953597","url":"https:\/\/www.vysn.com\/products\/roguelike-development-with-javascript-build-and-publish-roguelike-genre-games-with-javascript-and-phaser-paperback","provider":"VYSN","version":"1.0","type":"link"}