{"product_id":"moving-from-unity-to-godot-an-in-depth-handbook-to-godot-for-unity-users-paperback","title":"Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eAlan Thorn\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eAre you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. \u003c\/p\u003e\u003cp\u003eGodot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. \u003c\/p\u003e\u003cp\u003eThe book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With \u003ci\u003eMoving from Unity to Godot\u003c\/i\u003e you'll be ready to create amazing 2D and 3D games that will supercharge your business. \u003c\/p\u003e \u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eExplore the similarities and differences between Unity and Godot\u003c\/li\u003e\n\u003cli\u003eMaximize the benefits from Unity and Godot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCreate believable game world and characters with Godot\u003c\/li\u003e\n\u003cli\u003eMaster the unique aspects of C# coding in Godot\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eWho This Book is For\u003c\/b\u003e\u003c\/p\u003e Developers familiar with Unity who want to master another game engine, such as Godot.\u003cbr\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eAre you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. \u003cbr\u003e\u003c\/p\u003e\u003cp\u003eGodot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. \u003c\/p\u003e\u003cp\u003eThe book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With \u003ci\u003eMoving from Unity to Godot \u003c\/i\u003eyou'll be ready to create amazing 2D and 3D games that will supercharge your business. \u003c\/p\u003e\u003cp\u003eYou will: \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eExplore the similarities and differences between Unity and Godot\u003c\/li\u003e\n\u003cli\u003eMaximize the benefits from Unity and Godot\u003c\/li\u003e\n\u003cli\u003eCreate believable game world and characters with Godot\u003c\/li\u003e\n\u003cli\u003eMaster the unique aspects of C# coding in Godot\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eAlan Thorn is an expert on leading technical teams for games development. He previously worked at Microsoft, Teesside University, Apress Publishing, and Disney. Alan specializes in helping \"tech heads\" thrive and flourish in their chosen fields. With 18-year game industry experience, Alan has written 28 books, presented 30 online courses, and created 33 games including the award-winning adventure, \u003ci\u003eBaron Wittard: Nemesis of Ragnarok\u003c\/i\u003e. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, a Senior Author at Linkedin Learning, and now he currently leads the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent. Alan is a pioneer of the new \"Open Stream\" model of Transformative Learning, and he advises in higher education on disruptive curriculum content and instructional design. Alan speaks passionately worldwide about the future of interactive experiences. In this book, Alan Thorn clearly details Godot specific terminology, how to use its interface effectively, how scenes are structured, coding in C#, and optimal ways of working.\u003cbr\u003e\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 273\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e June 14, 2020\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52493463781683,"sku":"9781484259078","price":71.78,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/Ynh3ZmU3VUVuTXBvc1owWFI4UFFSUT09.webp?v=1759953556","url":"https:\/\/www.vysn.com\/products\/moving-from-unity-to-godot-an-in-depth-handbook-to-godot-for-unity-users-paperback","provider":"VYSN","version":"1.0","type":"link"}