{"product_id":"ea-sports-fifa-feeling-the-game-paperback","title":"EA Sports FIFA: Feeling the Game - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eRaiford Guins\u003c\/b\u003e (Editor), \u003cb\u003eHenry Lowood\u003c\/b\u003e (Editor), \u003cb\u003eCarlin Wing\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003eIf there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series \u003ci\u003eFIFA\u003c\/i\u003e - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's \u003ci\u003eFIFA\u003c\/i\u003e has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. \u003ci\u003eEA Sports \u003c\/i\u003eFIFA\u003ci\u003e: Feeling the Game\u003c\/i\u003e is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's \u003ci\u003eFIFA\u003c\/i\u003e has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eRaiford Guins \u003c\/b\u003eis a Leeds United supporter. In his day-job he is a Professor \u0026amp; Chair of Cinema and Media Studies in the Media School, Adjunct Professor of Informatics, and Director of the Cultural Studies Program at Indiana University, Bloomington, USA. He is the author of \u003ci\u003eEdited Clean Version: Technology and the Culture of Control \u003c\/i\u003e(2009)\u003ci\u003e, \u003c\/i\u003e\u003ci\u003eGame After: A Cultural Study of Video Game Afterlife \u003c\/i\u003e(2014), and \u003ci\u003eAtari Design: Impressions on Coin-Operated Video Game Machines \u003c\/i\u003e(Bloomsbury, 2020)\u003ci\u003e. \u003c\/i\u003eGuins has also edited several collections and co-edits the MIT Press Game Histories Book Series with Henry Lowood and \u003ci\u003eROMchip: A Journal of Game Histories \u003c\/i\u003ealso with Lowood and Laine Nooney. He is currently writing a small book on Leeds United for Pitch Publishing.\u003cbr\u003e\u003cb\u003e\u003cbr\u003eHenry Lowood \u003c\/b\u003eis the Harold C. Hohbach Curator at Stanford University, USA, responsible for history of science \u0026amp; technology collections and film \u0026amp; media collections in the Stanford Libraries. Hehas combined interests in history, technological innovation and the history of digital games andsimulations to head several long-term projects at Stanford, including \u003ci\u003eHow They Got Game: TheHistory and Culture of Interactive Simulations and Videogames \u003c\/i\u003ein the Stanford Humanities Laband Stanford Libraries, the Silicon Valley Archives in the Stanford Libraries, and the Machinima Archives and Archiving Virtual Worlds collections hosted by the Internet Archive. He led Stanford's work on game and virtual world preservation in the Preserving Virtual Worlds project funded by the U.S. Library of Congress and the Institute for Museum and Library services and the Game Citation Project also funded by IMLS. He is also the author of numerous articles and essays on the history of Silicon Valley and the development of digital game technology and culture. With Michael Nitsche, he co-edited \u003ci\u003eThe Machinima Reader \u003c\/i\u003e(2011) and, with Raiford Guins, \u003ci\u003eDebugging Game History: A Critical Lexicon \u003c\/i\u003e(2016). With Guins, he also co-edits the book series, \u003ci\u003eGame Histories\u003c\/i\u003e. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cb\u003eCarlin Wing \u003c\/b\u003eis Assistant Professor of Media Studies at Scripps College, USA. She is an artist, educator, and media scholar. She is co-editor of \u003ci\u003eThe Techno-Galactic Guide to Software Observation\u003c\/i\u003e, has published writing in \u003ci\u003eGames and Culture\u003c\/i\u003e, \u003ci\u003ePublic Books\u003c\/i\u003e, \u003ci\u003eCabinet\u003c\/i\u003e, and \u003ci\u003eThe Bulletin of the Serving Library\u003c\/i\u003e, and has exhibited her work nationally and internationally. Her current book project, \u003ci\u003eBounce: A History of Balls, Walls, and Gaming Bodies\u003c\/i\u003e, follows an array of bouncing balls through the histories of electronic and non-electronic games, across the spectrum of play, game, and sport and into the domains of physics, material science, animation, and computing in order to describe the worldviews and cultural contests that have been embedded in the architectures, instruments, and gestures of games of ball.\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 304\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.63 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 22, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52593076076851,"sku":"9781501375385","price":80.71,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/Y6dHsDwfLx9781501375385.webp?v=1761691976","url":"https:\/\/www.vysn.com\/products\/ea-sports-fifa-feeling-the-game-paperback","provider":"VYSN","version":"1.0","type":"link"}