{"product_id":"digital-zombies-undead-stories-narrative-emergence-and-videogames-paperback","title":"Digital Zombies, Undead Stories: Narrative Emergence and Videogames - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eLawrence May\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eThrough analysis of three case study videogames - \u003ci\u003eLeft 4 Dead 2\u003c\/i\u003e, \u003ci\u003eDayZ\u003c\/i\u003e and \u003ci\u003eMinecraft\u003c\/i\u003e - and their online player communities, \u003ci\u003eDigital Zombies, Undead Stories\u003c\/i\u003e develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time.\u003cbr\u003e\u003cbr\u003e\u003ci\u003eDigital Zombies, Undead Stories\u003c\/i\u003e focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eLawrence May\u003c\/b\u003e is a Lecturer in the Faculty of Education and Social Work, at the University of Auckland, New Zealand.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 264\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.55 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e August 25, 2022\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52439996596531,"sku":"9781501374876","price":84.31,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/clRIUlNqdWxZWUQxVEFZc2VJMXR1UT09.webp?v=1758862474","url":"https:\/\/www.vysn.com\/products\/digital-zombies-undead-stories-narrative-emergence-and-videogames-paperback","provider":"VYSN","version":"1.0","type":"link"}