{"product_id":"development-and-deployment-of-multiplayer-online-games-vol-i-gdd-authoritative-servers-communications-hardcover","title":"Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications - Hardcover","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003e'No Bugs' Hare\u003c\/b\u003e (Author), \u003cb\u003eSergey Ignatchenko\u003c\/b\u003e (Translator)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eTrying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is \u003cem\u003every\u003c\/em\u003e scarce. The nine-volume \u003cem\u003eDevelopment and Deployment of Multiplayer Games\u003c\/em\u003e series is an attempt to \u003cstrong\u003esummarize a body of knowledge that is known in the industry, but is rarely published, let alone published together\u003c\/strong\u003e.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eThe series is highly praised by prominent representatives of the multiplayer gamedev industry\u003c\/strong\u003e. An \"Early Praise\" page within the book lists several testimonials by people from billion-dollar and\/or AAA companies with job titles ranging from \u003cem\u003eManaging Director\u003c\/em\u003e and \u003cem\u003eCTO\u003c\/em\u003e to \u003cem\u003eBackend Technical Director\u003c\/em\u003e and \u003cem\u003ePrincipal Software Engineer\u003c\/em\u003e.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eGenres: From Social Games to MMOFPS, with Stock Exchanges In Between\u003c\/strong\u003e. \u003cem\u003eDevelopment and Deployment of Multiplayer Online Games\u003c\/em\u003e aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eLevel: Intermediate+\u003c\/strong\u003e. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects.\u003c\/p\u003e\u003cp\u003eIn particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on \u003cem\u003ehow the concept of futures\u003c\/em\u003e fits into event-driven programming, when the use of optimistic locking \u003cem\u003emakes sense for games\u003c\/em\u003e, and how to use source control \u003cem\u003ein the presence of unmergeable files\u003c\/em\u003e.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eThis Volume: Vol. I\u003c\/strong\u003e Vol. I starts \u003cem\u003ePart ARCH(itecture)\u003c\/em\u003e, and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on \u003cem\u003eimplementing\u003c\/em\u003e anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 332\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.75 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 01, 2017\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52493325697331,"sku":"9783903213067","price":50.15,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/Qis2b0JldkVOWFlQTW5LRGRoTUozUT09.webp?v=1759949864","url":"https:\/\/www.vysn.com\/products\/development-and-deployment-of-multiplayer-online-games-vol-i-gdd-authoritative-servers-communications-hardcover","provider":"VYSN","version":"1.0","type":"link"}