{"product_id":"the-webgpu-sourcebook-high-performance-graphics-and-machine-learning-in-the-browser-paperback","title":"The Webgpu Sourcebook: High-Performance Graphics and Machine Learning in the Browser - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eMatthew Scarpino\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eThe WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser\u003c\/em\u003e explains how to code web applications that access the client's graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.\u003c\/p\u003e\u003cp\u003eThe first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.\u003c\/p\u003e\u003cp\u003eThis book walks through several examples of WebGPU usage. It also: \u003c\/p\u003e\u003cul\u003e \u003cli\u003eDiscusses the classes and functions defined in the WebGPU API and shows how they're used in practice\u003c\/li\u003e \u003cli\u003eExplains the theory of graphical rendering and shows how to implement rendering inside a web application\u003c\/li\u003e \u003cli\u003eExamines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network\u003c\/li\u003e \u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eMatthew Scarpino\u003c\/b\u003e is a software developer at Purdue University. He has worked on many different types of programming projects, including web applications, graphical rendering, and high-performance computing. He received his Masters in Electrical Engineering in 2002, and has been a professional programmer and author ever since.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 374\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.8 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 02, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52494320140595,"sku":"9781032726670","price":117.14,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/YF4p5Z3fMB9781032726670.webp?v=1759978497","url":"https:\/\/www.vysn.com\/en-ca\/products\/the-webgpu-sourcebook-high-performance-graphics-and-machine-learning-in-the-browser-paperback","provider":"VYSN","version":"1.0","type":"link"}