{"product_id":"the-gaming-addiction-workbook-paperback","title":"The Gaming Addiction Workbook - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eEster R. a. Leutenberg\u003c\/b\u003e (Author), \u003cb\u003eJohn J. Liptak\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eVideo game addictions, also known as gaming disorders, or internet gaming disorders, are generally defined as a problematic, compulsive use of video and\/or internet games that results in significant impairment to a person's ability to function in various life domains over a prolonged period of time. The American Medical Association (2007) defines heavy game use as playing video games for more than two hours per day. Estimates of the amount of time gamers spend playing video games vary from 6 to 12 hours per week. Some reports suggest that gamers actually spend about a quarter of their leisure time playing video games.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eAs with all types of behavioral and physical addictions, the possibility of a video game addiction is not only the amount of time spent gaming, but also the function it is serving for the individual. Video game playing, like other recreational activities, may not be harmful or indicate an addiction. However, when game playing becomes addictive, it can take over as the person's main way of coping with life, with other important areas of life being neglected or disrupted as a result.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThe purpose of \u003cem\u003eThe Gaming Addiction Workbook\u003c\/em\u003e is to provide helping professionals with cognitive and behavioral assessments, tools, and exercises that can be utilized to treat the root psychological causes of a gaming addiction. It is designed to help people identify and change negative, unhealthy thoughts and behaviors that may have led to a gaming addiction. The activities contained in this workbook can help participants identify their triggers that can lead to a preoccupation with playing video games and teach them ways to overcome and manage those triggers.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eThe Gaming Addiction Workbook will help participants to...\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBuild self-esteem in positive capabilities outside of playing video games.\u003c\/li\u003e\n\u003cli\u003eDevelop greater self-acceptance and the ability to change ineffective behaviors.\u003c\/li\u003e\n\u003cli\u003eLearn ways to live a new life without a preoccupation with video games.\u003c\/li\u003e\n\u003cli\u003eRecognize that they are experiencing an addiction problem.\u003c\/li\u003e\n\u003cli\u003eReflect and become aware of the behaviors that were part of and arose from the addiction.\u003c\/li\u003e\n\u003cli\u003eUnderstand the triggers for preoccupation with video games.\u003c\/li\u003e\n\u003cli\u003eUnderstand recurring patterns that indicate a gaming addiction.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eThe Gaming Addiction Workbook\u003c\/em\u003e is a practical tool for any professional who works with people living with behavioral addictions. Depending on the role of the person using this workbook and the specific group or individual's needs, the modules can be used either individually or as part of an integrated curriculum. The facilitator may choose to administer one of the activities to a group or use some of the assessments over one or more days as a workshop.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eThe Five Modules\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThis workbook contains five separate modules of activity-based handouts that will help participants learn more about themselves and about their addiction to playing video games. These modules serve as avenues for self-reflection and group experiences revolving around topics of importance in the lives of the participants in the group.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThe activities in this workbook are user-friendly and varied to provide a comprehensive way of analyzing, strengthening, and developing characteristics, skills, and attitudes for overcoming an addiction to video games.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eThe activities, handouts, and assessments in this workbook are completely reproducible and can be photocopied and\/or revised for direct participant use.\u003c\/strong\u003e\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 132\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.28 x 11 x 8.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e January 01, 2021\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52734501388595,"sku":"9781570253638","price":41.51,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/eVorK3BBeXc3N2ZaSHA0TjE0bDUrQT09.webp?v=1763967865","url":"https:\/\/www.vysn.com\/en-ca\/products\/the-gaming-addiction-workbook-paperback","provider":"VYSN","version":"1.0","type":"link"}