{"product_id":"shaping-the-past-counterfactual-history-and-game-design-practice-in-digital-strategy-games-paperback","title":"Shaping the Past: Counterfactual History and Game Design Practice in Digital Strategy Games - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eYlva Grufstedt\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? \u003c\/p\u003e \u003cp\u003eThis series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. \u003c\/p\u003e \u003cp\u003eIn short, this series wants to see what the humanities do with video games and what video games do to the humanities. \u003c\/p\u003e \u003cp\u003eProposals can be send to: rabea.rittgerodt@degruyter.com \u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eAdvisory Board: \u003c\/strong\u003e \u003c\/p\u003e \u003cp\u003eAlenda Y. Chang, UC Santa Barbara \u003c\/p\u003e\u003cp\u003eChrist Kempshall\u003c\/p\u003e \u003cp\u003eKatherine J Lewis, University of Lincoln \u003c\/p\u003e \u003cp\u003eJeremiah McCall, Cincinnati, Ohio \u003c\/p\u003e \u003cp\u003eDietmar Meinel, University of Duisburg-Essen \u003c\/p\u003e \u003cp\u003eAna Milosevic, KU Leuven \u003c\/p\u003e \u003cp\u003eSoraya Murray, UC Santa Cruz \u003c\/p\u003e \u003cp\u003eHolly Nielsen, University of London \u003c\/p\u003e \u003cp\u003eMichael Nitsche, Georgia Tech \u003c\/p\u003e \u003cp\u003eMartin Picard, Leipzig University \u003c\/p\u003e \u003cp\u003eMelanie Swalwell, Swinburne University \u003c\/p\u003e \u003cp\u003eEmma Vossen, University of Waterloo \u003c\/p\u003e \u003cp\u003eMark J.P. Wolf, Concordia University \u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eYlva Grufstedt\u003c\/strong\u003e, Aalto University, Finland and Malmö University, Sweden. \u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 241\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.51 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e June 17, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":53301180825907,"sku":"9783111520742","price":30.74,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/qbEbt0Uqdc9783111520742.webp?v=1777507638","url":"https:\/\/www.vysn.com\/en-ca\/products\/shaping-the-past-counterfactual-history-and-game-design-practice-in-digital-strategy-games-paperback","provider":"VYSN","version":"1.0","type":"link"}