{"product_id":"resonant-games-design-principles-for-learning-games-that-connect-hearts-minds-and-the-everyday-paperback","title":"Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eEric Klopfer\u003c\/b\u003e (Author), \u003cb\u003eJason Haas\u003c\/b\u003e (Author), \u003cb\u003eScot Osterweil\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cb\u003ePrinciples for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eToo often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. \u003ci\u003eResonant Games\u003c\/i\u003e describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. \u003cp\u003e\u003c\/p\u003eEach of the games--which range from \u003ci\u003eVanished\u003c\/i\u003e, an alternate reality game for middle schoolers promoting STEM careers, to \u003ci\u003eUbiquitous Bio\u003c\/i\u003e, a series of casual mobile games for high school biology students--has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context--most often the public school classroom, but also beyond the classroom. \u003cp\u003e\u003c\/p\u003eThe open access edition of this book was made possible by generous funding from the MIT Libraries and Klopfer's lab.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eEric Klopfer is Professor and Director of the Scheller Teacher Education Program and the Education Arcade at MIT, and author of \u003ci\u003eAugmented Learning: Research and Design of Mobile Educational Games\u003c\/i\u003e (MIT Press). \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eJason Haas is a game designer and Research Assistant at the MIT Media Lab and the Education Arcade. \u003cp\u003e\u003c\/p\u003eScot Osterweil is a game designer and Creative Director at the Education Arcade at MIT. \u003cp\u003e\u003c\/p\u003eLouisa Rosenheck is an ed tech designer and Research Manager at the Education Arcade at MIT.\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 272\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 13, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52514320843059,"sku":"9780262052580","price":79.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/eSCL4rE4fG9780262052580.webp?v=1760385222","url":"https:\/\/www.vysn.com\/en-ca\/products\/resonant-games-design-principles-for-learning-games-that-connect-hearts-minds-and-the-everyday-paperback","provider":"VYSN","version":"1.0","type":"link"}