{"product_id":"playtesting-best-practices-real-world-and-online-paperback","title":"Playtesting Best Practices: Real World and Online - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eChris Backe\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003ePlaytesting Best Practices: Real World and Online\u003c\/em\u003e covers the complete journey of \u003ci\u003eplaytesting\u003c\/i\u003e - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.\u003c\/p\u003e\u003cp\u003eThis book is split up into four main sections, each with a distinct focus: \u003c\/p\u003e\u003cul\u003e \u003ci\u003e \u003c\/i\u003e\u003cp\u003e \u003c\/p\u003e \u003cli\u003eGetting ready to playtest: Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth.\u003c\/li\u003e \u003ci\u003e \u003c\/i\u003e\u003cp\u003e \u003c\/p\u003e \u003cli\u003ePlaytesting in the real world: How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself.\u003c\/li\u003e \u003ci\u003e \u003c\/i\u003e\u003cp\u003e \u003c\/p\u003e \u003cli\u003ePlaytesting online: How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online.\u003c\/li\u003e \u003ci\u003e \u003c\/i\u003e\u003cp\u003e \u003c\/p\u003e \u003cli\u003eWhat to do next: How to iterate, additional ways to playtest your game, knowing when you're done with playtesting, and choosing how to get your game out there.\u003c\/li\u003e \u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChris Backe\u003c\/b\u003e (rhymes with 'hockey') is an award-winning board game designer. When not designing games, he's the co-founder of No Box Games (a publisher of print-and-play games), and the co-founder of Virtual Playtesting (an online playtesting community). He's written about board game design since 2017 and has playtested hundreds of games in over a dozen countries. He currently lives in Birmingham, England with his wife, Laura.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 144\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.35 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e June 09, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52593508811059,"sku":"9781032813486","price":118.76,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/me4xaj7Zb49781032813486.webp?v=1781939928","url":"https:\/\/www.vysn.com\/en-ca\/products\/playtesting-best-practices-real-world-and-online-paperback","provider":"VYSN","version":"1.0","type":"link"}