{"product_id":"maxon-cinema-4d-r20-a-detailed-guide-to-texturing-lighting-and-rendering-paperback","title":"MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003ePradeep Mamgain\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eDescription\u003c\/p\u003e\u003cp\u003eThe \u003cb\u003eMAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering\u003c\/b\u003e book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. \u003c\/p\u003e\u003cp\u003eUsing a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D.\u003c\/p\u003eKey Features\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eExplains Standard renderer and render settings.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExplains global illumination, ambient occlusion, color mapping, and other effects.\u003c\/li\u003e\n\u003cli\u003eCovers the process of rendering flicker free animation.\u003c\/li\u003e\n\u003cli\u003eExplains the Physical, Hardware OpenGL, and Software OpenGL renderers.\u003c\/li\u003e\n\u003cli\u003eExplains the depth-of-field and motion blur effects.\u003c\/li\u003e\n\u003cli\u003eExplains dynamic depth-of-field effect using the Depth pass.\u003c\/li\u003e\n\u003cli\u003eCovers process of illuminating a scene using only polygon lights.\u003c\/li\u003e\n\u003cli\u003eCovers Cinema 4D lights.\u003c\/li\u003e\n\u003cli\u003eCovers the product visualization and interior rendering techniques.\u003c\/li\u003e\n\u003cli\u003eCovers UV mapping.\u003c\/li\u003e\n\u003cli\u003eCovers the Material Manager, the Material Editor, material presets, channels, and the reflectance model.\u003c\/li\u003e\n\u003cli\u003eCovers the Node Editor and nodes in detail.\u003c\/li\u003e\n\u003cli\u003eExplains the process of creating various materials. \u003c\/li\u003e\n\u003cli\u003eFeatures 44 hands-on exercises - complete with before and after files.\u003c\/li\u003e\n\u003cli\u003eAdditional guidance is provided in the form of tips, notes, and cautions.\u003c\/li\u003e\n\u003cli\u003eImportant terms are in bold face so that you never miss them.\u003c\/li\u003e\n\u003cli\u003eThe content under \"What just happened?\" heading explains the working of the instructions.\u003c\/li\u003e\n\u003cli\u003eThe content under \"What next?\" heading tells you about the procedure you will follow after completing a step(s).\u003c\/li\u003e\n\u003cli\u003eIncludes an ePub file that contains the color images of the screenshots\/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.\u003c\/li\u003e\n\u003cli\u003eTech support from the author.\u003c\/li\u003e\n\u003cli\u003eAccess to each exercise's initial and final states along with the resources used in hands-on exercises.\u003c\/li\u003e\n\u003cli\u003eQuiz to assess the knowledge.\u003c\/li\u003e\n\u003c\/ul\u003eBrief Table of Contents\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book is divided into following units: \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnit CR1: Standard Render\u003c\/li\u003e\n\u003cli\u003eUnit CR2: Other Renderers\u003c\/li\u003e\n\u003cli\u003eUnit CR3: Lighting\u003c\/li\u003e\n\u003cli\u003eUnit CT1: Introduction to UV Mapping\u003c\/li\u003e\n\u003cli\u003eUnit CT2: Material Presets\u003c\/li\u003e\n\u003cli\u003eUnit CT3: Creating Materials\u003c\/li\u003e\n\u003cli\u003eUnit CT4: Node-Based Materials\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit CRA: Quiz Answers  Rendering]\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit CRT: Quiz Answers  Texturing]\u003c\/li\u003e\n\u003c\/ul\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 316\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.66 x 10 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 24, 2019\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52491806998835,"sku":"9781091454798","price":46.15,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/VTdTN1NDczZEaUVNUU9WanFhSUJCQT09.webp?v=1759924692","url":"https:\/\/www.vysn.com\/en-ca\/products\/maxon-cinema-4d-r20-a-detailed-guide-to-texturing-lighting-and-rendering-paperback","provider":"VYSN","version":"1.0","type":"link"}