{"product_id":"gamedev-10-steps-to-making-your-first-game-successful-paperback","title":"Gamedev: 10 Steps to Making Your First Game Successful - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eWlad Marhulets\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eWho is this book for?\u003c\/p\u003e\u003cp\u003e\u003cb\u003eIf you know \u003ci\u003enothing\u003c\/i\u003e about game development, you're basically \u003ci\u003eme\u003c\/i\u003e before I started working on my first game DARQ\u003c\/b\u003e. This book is for beginners and assumes no knowledge of game development on the reader's part.\u003c\/p\u003e\u003cp\u003eAs a first-time developer\u003cb\u003e with no prior experience in coding, modeling, texturing, animation, game design\u003c\/b\u003e, etc., I managed to launch \u003ci\u003eDARQ\u003c\/i\u003e to both \u003cb\u003ecommercial success and critical acclaim\u003c\/b\u003e. With $0 spent on marketing, it was featured in major media outlets, such as \u003cb\u003eIGN, Kotaku, PC Gamer, GameSpot, Forbes\u003c\/b\u003e, and hundreds of others. \u003ci\u003eDARQ\u003c\/i\u003e won numerous awards, such as \u003ci\u003eThe Best Game of the MIX \/ PAX\u003c\/i\u003e, and received a user rating of 9 out of 10. \u003ci\u003eDARQ\u003c\/i\u003e was in the TOP 50 of the most wishlisted games on Steam before launch. It made it to the \"Top Selling,\" \"New and Popular,\" and \"Featured and Recommended\" tabs on Steam. Ultimately, \u003ci\u003eDARQ\u003c\/i\u003e became \u003cb\u003e#42 Most Shared PC Video Game of 2019\u003c\/b\u003e (Metacritic). In this book, I describe how I did it. \u003cb\u003eIf you're an aspiring developer wanting to make a living from making games, this book is for you.\u003c\/b\u003e\u003c\/p\u003eWhat is the book about? \u003cp\u003eThe book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.\u003c\/p\u003eEndorsements\u003cul\u003e\n\u003cli\u003e\"Reading this book is the shortest route toward a solid understanding of how to make indie games, both from creative and business perspectives.\"\u003cbr\u003e\u003cbr\u003e\u003cb\u003e-Quentin De Beukelaer \u003c\/b\u003e- Game Designer of \u003cb\u003e\u003ci\u003eAssassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint\u003cbr\u003e\u003cbr\u003e\u003c\/i\u003e\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli\u003e\"There are many books on game development, but none of them address the mindset you need for success. Wlad's philosophy very much reminds me of what it was like in the early days of making games for Blizzard.\"\u003cbr\u003e\u003cbr\u003e\u003cb\u003e-Mark Kern\u003c\/b\u003e - Former Team Lead for \u003ci\u003e\u003cb\u003eWorld of Warcraft\u003c\/b\u003e\u003c\/i\u003e, Producer of \u003ci\u003e\u003cb\u003eDiablo II\u003c\/b\u003e\u003c\/i\u003e and \u003ci\u003e\u003cb\u003eStarcraft\u003c\/b\u003e\u003c\/i\u003e. \u003cbr\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e\"This book is a comprehensive guide to the business of game development.\"\u003cbr\u003e\u003cbr\u003e\u003cb\u003e-Bj rn Jacobsen -\u003c\/b\u003e Sound Designer of \u003ci\u003e\u003cb\u003eCyberpunk 2077, Hitman\u003cbr\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/i\u003e\n\u003c\/li\u003e\n\u003cli\u003e\"This book captures the process and creates a valuable resource for upcoming developers and creators alike.\" \u003cbr\u003e\u003cbr\u003e\u003cb\u003e-Piotr Babieno -\u003c\/b\u003e CEO of Bloober Team, \u003cb\u003e\u003ci\u003eLayers of Fear, Blair Witch, Observer, The Medium\u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e\"This book is bursting with wisdom that will move you closer to realizing your dream.\"\u003cbr\u003e\u003cbr\u003e\u003cb\u003e-Richard Gale -\u003c\/b\u003e 3-time Emmy-winning director\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cp\u003eThe foreword is written by \u003cb\u003eOscar, Pulitzer Prize\u003c\/b\u003e, and \u003cb\u003e5-time Grammy Award-winning\u003c\/b\u003e composer \u003cb\u003eJohn Corigliano\u003c\/b\u003e.\u003c\/p\u003eCollaborators\u003cp\u003eThe book features advice by a number of industry professionals, including: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eMark Kern\u003c\/b\u003e (former lead for World of Warcraft, producer of Diablo II and Starcraft)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eQuentin De Beukelaer\u003c\/b\u003e (Game Designer of Assassin's Creed Unity and Ghost Recon Breakpoint)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eBj rn Jacobsen\u003c\/b\u003e (Sound Designer of Cyberpunk 2077 and Divinity: Fallen Heroes)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eAustin Wintory\u003c\/b\u003e (Grammy-nominated composer of \"Journey\")\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eWojciech Piejko\u003c\/b\u003e (Lead Designer of \"Observer\" and \"The Medium\")\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eBarbara Kciuk\u003c\/b\u003e (Narrative Designer of Blair Witch)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eRami Ismail\u003c\/b\u003e (Developer of Nuclear Throne and Super Crate Box)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eDan Adelman\u003c\/b\u003e (Biz Dev of \"Chasm\" and \"Axiom Verge\")\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eScott Millard\u003c\/b\u003e (Publisher, Managing Director at \u003ci\u003eFeardemic\u003c\/i\u003e, Former Managing Director at \u003ci\u003eBandai Namco)\u003c\/i\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eStephen McArthur\u003c\/b\u003e (Video Game Attorney)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eToms Martin\u003c\/b\u003e (Video Game Investor)\u003c\/li\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 270\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.57 x 9.02 x 5.98 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e June 29, 2020\u003c\/div\u003e\n            \u003c\/ul\u003e","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52592049094963,"sku":"9781735232508","price":40.73,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/K3hTNU1qMHUwRW9xTTdiY0ZxeXRZZz09.webp?v=1761670732","url":"https:\/\/www.vysn.com\/en-ca\/products\/gamedev-10-steps-to-making-your-first-game-successful-paperback","provider":"VYSN","version":"1.0","type":"link"}