{"product_id":"creating-an-rts-game-in-unity-2023-a-comprehensive-guide-to-creating-your-own-strategy-game-from-scratch-using-c-paperback","title":"Creating an RTS Game in Unity 2023: A comprehensive guide to creating your own strategy game from scratch using C# - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eBruno Cicanci\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBuild real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns\u003c\/strong\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eLearn how to implement game architecture and gameplay features\u003c\/li\u003e\n\u003cli\u003eExplore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement\u003c\/li\u003e\n\u003cli\u003eDiscover RTS mechanics such as implementing melee\/ranged battles, unit spawning, dynamic maps, pathfinding, and more\u003c\/li\u003e\n\u003cli\u003ePurchase of the print or Kindle book includes a free PDF eBook\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.\u003c\/p\u003e\u003cp\u003eCreating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.\u003c\/p\u003e\u003cp\u003eBy the end of this book, you'll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eIncorporate the most used design patterns, algorithms, and techniques into your game\u003c\/li\u003e\n\u003cli\u003eEmploy the best coding practices used in the games industry\u003c\/li\u003e\n\u003cli\u003eExplore the basics of AI and physics to create high-quality games\u003c\/li\u003e\n\u003cli\u003eBuild dynamic and configurable maps to enhance the player experience\u003c\/li\u003e\n\u003cli\u003eSolve complex problems using the industry standards for Unity and C#\u003c\/li\u003e\n\u003cli\u003eCreate the mechanics present in classic RTS games using a modern approach\u003c\/li\u003e\n\u003cli\u003eGain a deep understanding of how to create professional games using Unity\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eIf you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.\u003c\/p\u003eTable of Contents\u003col\u003e\n\u003cli\u003eIntroducing Real-Time Strategy Games\u003c\/li\u003e\n\u003cli\u003eSetting Up Unity and the Dragoncraft Project, \u003c\/li\u003e\n\u003cli\u003eGetting Started with Our Level Design\u003c\/li\u003e\n\u003cli\u003eCreating the User Interface and HUD\u003c\/li\u003e\n\u003cli\u003eSpawning an Army of Units\u003c\/li\u003e\n\u003cli\u003eCommanding an Army of Units\u003c\/li\u003e\n\u003cli\u003eAttacking and Defending Units\u003c\/li\u003e\n\u003cli\u003eImplementing the Pathfinder\u003c\/li\u003e\n\u003cli\u003eAdding Enemies\u003c\/li\u003e\n\u003cli\u003eCreating an AI to Attack the Player\u003c\/li\u003e\n\u003cli\u003eAdding Enemies to the Map\u003c\/li\u003e\n\u003cli\u003eBalancing the Game's Difficulty\u003c\/li\u003e\n\u003cli\u003eProducing and Gathering Resources\u003c\/li\u003e\n\u003cli\u003eCrafting Buildings and Defense Towers\u003c\/li\u003e\n\u003cli\u003eTracking Progression and Objectives\u003c\/li\u003e\n\u003cli\u003eExporting and Expanding your Game\u003c\/li\u003e\n\u003c\/ol\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 548\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.11 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 13, 2023\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52494176158003,"sku":"9781804613245","price":90.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/lK7ar7VMf9781804613245.webp?v=1759974807","url":"https:\/\/www.vysn.com\/en-ca\/products\/creating-an-rts-game-in-unity-2023-a-comprehensive-guide-to-creating-your-own-strategy-game-from-scratch-using-c-paperback","provider":"VYSN","version":"1.0","type":"link"}