{"product_id":"beginning-unity-android-game-development-from-beginner-to-pro-paperback","title":"Beginning Unity Android Game Development: From Beginner to Pro - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eKishan Takoordyal\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eMaster the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of \u003ci\u003eBeginning Unity Android Game Development\u003c\/i\u003e, you will have the knowledge to confidently build an Android game. \u003c\/p\u003e \u003cp\u003eThe book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity's windows. \u003c\/p\u003e \u003cp\u003eIn the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms.\u003c\/p\u003e \u003cp\u003eAt the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eExplore basic Unity and C# programming concepts and scripting for Android games\u003c\/li\u003e\n\u003cli\u003eNavigate around the Unity interface and use its basic tools\u003c\/li\u003e\n\u003cli\u003eMake the most of popular components and features of Unity\u003c\/li\u003e\n\u003cli\u003eWrite an Android game with optimizations\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAbsolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.\u003c\/p\u003e\u003cbr\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eMaster the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of \u003ci\u003eBeginning Unity Android Game Development\u003c\/i\u003e, you will have the knowledge to confidently build an Android game. \u003c\/p\u003eThe book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity's windows.\u003cp\u003e\u003c\/p\u003e\u003cp\u003eIn the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms.\u003c\/p\u003e\u003cp\u003eAt the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games.\u003c\/p\u003e\u003cp\u003eYou will: \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eExplore basic Unity and C# programming concepts and scripting for Android games\u003c\/li\u003e\n\u003cli\u003eNavigate around the Unity interface and use its basic tools\u003c\/li\u003e\n\u003cli\u003eMake the most of popular components and features of Unity\u003c\/li\u003e\n\u003cli\u003eWrite an Android game with optimizations\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eKishan started out by learning programming at a young age with Python. Finding a bigger interest in game development, he has been developing games using the Unity game engine for over four years now. He is also a Linux lover and has worked on his own distribution. Currently, he resides in his home country, Mauritius, where he often participates in major technical events and hackathons with Cyberstorm.mu while developing quality games and improving his portfolio with new skills.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 255\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.57 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e June 30, 2020\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52493473284403,"sku":"9781484260012","price":66.38,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/QzNXaGY1MmhORlB2NVZjdTJZM3JpUT09.webp?v=1759953593","url":"https:\/\/www.vysn.com\/en-ca\/products\/beginning-unity-android-game-development-from-beginner-to-pro-paperback","provider":"VYSN","version":"1.0","type":"link"}