{"product_id":"artificial-intelligence-and-playable-media-paperback","title":"Artificial Intelligence and Playable Media - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eEric Freedman\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.\u003c\/p\u003e\u003cp\u003eFrom video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman\u003ci\u003e \u003c\/i\u003eexamines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog's \u003ci\u003eUncharted \u003c\/i\u003eand \u003ci\u003eThe Last of Us \u003c\/i\u003efranchises, to Peloton's connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies.\u003c\/p\u003e\u003cp\u003eThis book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eEric Freedman \u003c\/strong\u003eis Professor and Dean of the School of Media Arts at Columbia College Chicago. He is the author of \u003ci\u003eThe Persistence of Code in Game Engine Culture \u003c\/i\u003e(2020) and \u003ci\u003eTransient Images: Personal Media in Public Frameworks \u003c\/i\u003e(2011). He serves on the editorial boards of the \u003ci\u003eInternational Journal of Creative Media Research \u003c\/i\u003eand the \u003ci\u003eJournal of Communication and Media Studies \u003c\/i\u003eand on the Advisory Board of the Communication and Media Studies Research Network.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 164\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.38 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 02, 2022\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52493836583219,"sku":"9781032124810","price":87.98,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/c1ZqaDFJUHBEb0JLM1Z6NitPYmpWZz09.webp?v=1759964369","url":"https:\/\/www.vysn.com\/en-ca\/products\/artificial-intelligence-and-playable-media-paperback","provider":"VYSN","version":"1.0","type":"link"}