{"product_id":"ability-machines-what-video-games-mean-for-disability-paperback","title":"Ability Machines: What Video Games Mean for Disability - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eSky Larell Anderson\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eVideo games are both physically and cognitively demanding--so what does that mean for those with a disability or mental illness? Though they may seem at odds, \u003ci\u003e Ability Machines \u003c\/i\u003eilluminates just how vital video games are to understanding our bodies and abilities.\u003cbr\u003e\u003cbr\u003eIn \u003ci\u003eAbility Machines\u003c\/i\u003e, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. \u003cbr\u003e\u003cbr\u003eFeaturing a comparative analysis of key video game titles, including \u003ci\u003eMetal Gear Solid V\u003c\/i\u003e, \u003ci\u003eWolfenstein II\u003c\/i\u003e, \u003ci\u003e Celeste\u003c\/i\u003e, \u003ci\u003e Devil May Cry 5\u003c\/i\u003e, \u003ci\u003eHellblade: Senua's Sacrifice\u003c\/i\u003e, \u003ci\u003eHades\u003c\/i\u003e, \u003ci\u003e Nier: Automata\u003c\/i\u003e, and more, \u003ci\u003eAbility Machines\u003c\/i\u003e tackles larger questions of ability and how our bodies relate to interactive media.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eSky LaRell Anderson is Assistant Professor of Digital Media Arts in the Department of Emerging Media at the University of St. Thomas.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 232\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.53 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 02, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52494300152115,"sku":"9780253070036","price":52.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0300\/5595\/6612\/files\/qxetO9N2Zq9780253070036.webp?v=1759978412","url":"https:\/\/www.vysn.com\/en-ca\/products\/ability-machines-what-video-games-mean-for-disability-paperback","provider":"VYSN","version":"1.0","type":"link"}